
What am I doing now?
Who am I?
Hello! I'm a researcher at Smart Information Flow Technologies (SIFT), working at the intersection of machine learning, deep learning, NLP, and AI planning and plan recognition. I also do photography in my spare time, so feel free to check out my photo gallery once it's set up!
If you're interested in contacting me, I can be reached at *first-name* *the letter k* 92 at *gmail*
Education
Research
My research interests span several subfields including machine/deep learning, NLP, and planning. I have 7+ years of experience working in symbolic AI planning and plan recognition, and symbolic machine learning. More recently, I have begun transitioning into the areas of Natural Language Processing and deep learning research.
Research Areas:
Publications
Blog Post
- Kantharaju, P., & Sankar, A. (2022). An Understanding of Learning from Demonstrations for Neural Text Generation. ICLR Blog Track. https://iclr-blog-track.github.io/2022/03/25/text-gen-via-lfd/
- Kantharaju, P. (2023). Captioning Pokémon Cards with Image-to-Text Models. Weights and Biases Fully Connected. https://api.wandb.ai/links/pkthunder/93zvdw8r
Journal Articles
- (Code) Rabkina, I., Kantharaju, P., Wilson, J. R., Roberts, M., & Hiatt, L. M. (2022). Evaluation of Goal Recognition Systems on Unreliable Data and Uninspectable Agents. Frontiers in Artificial Intelligence, 4. https://doi.org/10.3389/frai.2021.734521.
- Kantharaju, P., Alderfer, K., Zhu, J., Char, B., Smith, B., & Ontañón, S. (2022). Modeling Player Knowledge in a Parallel Programming Educational Game. IEEE Transactions on Games, 14(1), 64–75. https://doi.org/10.1109/TG.2020.3037505
- Manousakis, K., Eswaran, S., Shur, D., Naik, G., Kantharaju, P., Regli, W., & Adamson, B. (2015). Torrent-based Dissemination in Infrastructure-less Wireless Networks. Journal of Cyber Security and Mobility, 4(1), 1–22.
Conference Proceedings
- Rabkina, I., Kantharaju, P., Roberts, M., Wilson, J., Forbus, K., & Hiatt, L. M. (2020). Recognizing the Goals of Uninspectable Agents. Advances in Cognitive Systems.
- Kantharaju, P., & Ontañón, S. (2020). Discovering Meaningful Labelings for RTS Game Replays via Replay Embeddings. 2020 IEEE Conference on Games (CoG), 160–167.
- Kantharaju, P., Ontañón, S., & Geib, C. W. (2019). Scaling up CCG-Based Plan Recognition via Monte-Carlo Tree Search. 2019 IEEE Conference on Games (CoG), 1–8.
- Kantharaju, P., Alderfer, K., Zhu, J., Char, B., Smith, B., & Ontanón, S. (2018). Tracing Player Knowledge in a Parallel Programming Educational Game. Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), 173–179.
- Kantharaju, P., Ontañón, S., & Geib, C. W. (2018). microCCG, a CCG-based Game-Playing Agent for microRTS. 2018 IEEE Conference on Computational Intelligence and Games, 1–8.
- Geib, C. W., & Kantharaju, P. (2018). Learning Combinatory Categorial Grammars for Plan Recognition. Thirty-Second AAAI Conference on Artificial Intelligence, 3007–3014.
- Geib, C., Weerasinghe, J., Matskevich, S., Kantharaju, P., Craenen, B., & Petrick, R. P. A. (2016). Building Helpful Virtual Agents Using Plan Recognition and Planning. Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), 162–168.
Workshop Papers
- Kantharaju, P., & Schmer-Galunder, S. (2022). Extracting Associations of Intersectional Identities with Discourse about Institution from Nigeria. NLPCSS.
- Rabkina, I., Kantharaju, P., Wilson, J., Roberts, M., & Hiatt, L. (2021). Comparing Hierarchical Goal Recognition via HTN, CCG, and Analogy. Workshop on Plan, Activity, and Intent Recognition (PAIR).
- Kantharaju, P., Ontañón, S., Geib, C., & Roberts, M. (2020). Combinatory Categorial Grammar Learning for Plan Recognition in Domains with Type Trees. Workshop on Plan, Activity, and Intent Recognition (PAIR) 2020.
- Rabkina, I., Kantharaju, P., Roberts, M., Wilson, J., Forbus, K., & Hiatt, L. (2020). Recognizing the Goals of Uninspectable Agents. Workshop on Plan, Activity, and Intent Recognition (PAIR) 2020.
- Kantharaju, P., Ontañón, S., & Geib, C. W. (2019). Extracting CCGs for Plan Recognition in RTS games. Workshop on Knowledge Extraction in Games 2019.
Research Code
- µCCG - Game-Playing Agent used in CIG 2018 µRTS Competition
Personal Projects
In my spare time, I like to work on side projects. I'll make these public when I get the chance!